I'm a self-taught developer who transitioned from game development to systems programming. I built a Chip-8 emulator from scratch using C++ and SDL2 to deepen my understanding of computer architecture, memory management, and low-level optimization.
A complete Chip-8 interpreter that runs classic ROMs (Pong, Space Invaders, Tetris). Features ROM selection menu, adjustable CPU speed, sound support, and pixel-perfect scaling with letterbox effect.
I'm focused on deepening my C++ and low-level programming skills through systems projects like the Chip-8 emulator. I'm also exploring software architecture and 3D modeling in Blender.